IF(mouse_left == 1)
{
VAR temp[3];
temp.x = mouse_pos.x;
temp.y = mouse_pos.y;
temp.z = 100000;
vec_for_screen(temp,Sicht);
c_trace(my.x,temp,ignore_me | ignore_you | USE_POLYGON | Activate_Shoot | Get_Hitvertex);
ent_create("Schussloch.tga",target,Schussloch);
snd_play(Bolter_schuss,50,0);
effect(funkenspezial,300,target,nullvector);
WAIT(1);
}