Aha, now I see athe game this is inspired by, I can fully understand how it wants to move.

BUT, in trying to lock the height in place, Ive discovered a whole batch of
problems with my code and its angle-detection. Some VERY serious flaws.

I'm working on it, and I'll be back once I have some news.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial