mouse3D.x = mouse_pos.x;
mouse3D.y = mouse_pos.y;
mouse3D.z = 100000;
vec_for_screen(mouse3D,Sicht);
vec_for_vertex(Muendung,my,2869);
c_trace(Muendung,mouse3D,ignore_me | ignore_you | USE_POLYGON | Activate_Shoot | Get_Hitvertex);
vec_diff(Ziel,Ziel,target);
ent_create("Schussloch.tga",target,Schussloch);
snd_play(Bolter_schuss,50,0);
effect(funkenspezial,300,target,nullvector);