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3 registered members (Ayumi, Akow, AndrewAMD),
1,505
guests, and 9
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Key:
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Re: [2d MMO] Merchant Seas
[Re: Zelek]
#243892
01/01/09 14:32
01/01/09 14:32
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Inside the game, the 320x320 images are created and placed as sprite entities with ent_create.
You might consider using 256x256 or 512x512 when using sprites/models. The engine makes 512x512 out of 320x320 due to faster rendering. So you waste a lot of video memory.
Last edited by Firoball; 01/01/09 14:32.
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Re: [2d MMO] Merchant Seas
[Re: Zelek]
#265191
05/11/09 02:38
05/11/09 02:38
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Joined: May 2009
Posts: 4 USA N.C
Pugware
Guest
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Guest
Joined: May 2009
Posts: 4
USA N.C
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This is gonna be a good one to follow. I look forward to your game, and will definitley play it when available.
Ok! I gotz 3DGStudio! I must create a Half Life 3 wit it! EpiK
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