Yeah time is running low because of work, girlfriend and other duties/projects, but I like GS and take some time every now and then to stick to it. ^^

Well it actually has something of those old style FFs, that's true, since in the end the battle goes from left to right. :p

I guess I mentioned it once before, I had the idea to make this game while I was asleep *lol* I woke up and thought "Oh great, that'S what you gotta do next!" and I like how it turned out so far. ^^

Some time ago at the "job-school" (I think such schools only exist in germany?) we played it in the breaks with up to 4 players and it was quite cool cuz there are a lot of enemies right from the beginning but the different character support each other so well that it was not too hard at all.

Of course you are right with the point that the enemies group up at one place, sometimes you can only defeat mobs by counter-kills when there is no huge damage dealer like a wizard with area of effect spells. On the other hand if you place such a spell on the grouped mob... you'll see the damage numbers fly away all around the mob. :p

At least knight and archer can try to split up mobs using their "Draw Aggro" skill, because some enemies attack the closest player and some attack the player who hast the most aggro. Which one it is decides a 50:50 chance random when the enemy is created.

So thanks for your feedback, its welcome as always! smile


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)