Hmm, this works but is probably not what you want (no shader):

Code:
 

vec_set(bg_color,nullvector);
vec_set(screen_color,nullvector);//perhaps you have to comment that out
camera.transparent = on;
camera.alpha = 33;




Last edited by Error014; 04/12/04 21:40.

Perhaps this post will get me points for originality at least.

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