As i remember, you pointer in created entity points to the parent.
so,

Code:
while(1)
{
me.x = you.x;
me.y = you.y;
me.z = you.z;
wait(1);
}


or, the shorter variant
Code:
while(1)
{
vec_set(me.x,you.x);
wait(1);
}



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