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Re: 3rd Dragonrise Demo + Screenshots
[Re: ortucis]
#260925
04/14/09 17:05
04/14/09 17:05
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
OP
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Posts: 2,002
Europe
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I think you're right in some points. As I started creating this scene years ago I though its a nice idea to combine character creation and story introduction that way. However for most players it was too long and they don't play it through if they aren't really interested in the game plus it's story. As well as I started making it I wanted to keep it close to console-style, but the turn over to the mouse in the status screen (there hase been a skill-screen once, too, but there are no skills any more since it is more adventure like now) annoyed me, too. =/ But I kinda dislike the mouse control. Dragonrise is a game about fighting, and (for me) fighting includes total control over my character and not clicking an enemy and watching both hitting each other one after another, waiting who'll win. Such a fighting system requires key input (see Secret of Mana, The Legend of Zelda or World of Warcraft), but it could have been in a bit more modern style with a not so isometric view for example. Well if I had the models with proper animations, I'd love to make a completely new version in a more modern style an multiplayer mode but... I don't have them!
Last edited by ShoreVietam; 04/14/09 17:09.
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Re: 3rd Dragonrise Demo + Screenshots
[Re: ortucis]
#260951
04/14/09 21:31
04/14/09 21:31
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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You're really the RPG guy of 3dgs Dragonrise is to my opinion one of the best games made with A6 just because it features all the needed elements to create a genuine game feeling at its best. There are other games besides Dragonrise that produce this feeling as well but IMHO, this game enhances it even more. The new demo is nice to play, the cut-scenes really bring you in that good old RPG feeling One small remark/detail, in the start-up menu, you wrote 'Zweite' but shouldn't that be 'Dritte' atm ^^? Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: 3rd Dragonrise Demo + Screenshots
[Re: frazzle]
#260958
04/14/09 21:59
04/14/09 21:59
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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Posts: 2,002
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@ ortucis Yes you're right, I guess with some intense brain studies you're able to create a new system like the one of B&W or the likes. But I doubt the feeling would be the same. =P Oh and to the "Ship Dungeon", this is actually the biggest building I ever created. It is the palace of the amazonian empire "Alcelen" covering 3 floors with a bunch of different rooms starting with stables and goods/weaponary halls at the ground floor up to party hall, religious rooms (some of them can be seen in the flashbacks), restrooms, offices and at the top the residence of the queen, her princess and the high priestress. All in all it covers a ground size of 16.000 square meters and the upper floors and all the stuff in those floors gets dynamically blened out when you move to a lower floor or blended in when you move back upwards. For example the weaponary room is on the lowest floor and you can look into it as you can when talking to the high priestress on the roof top. @ frazzle That's really nice to hear, it is alwasy a pleasure if someone likes the whole package since I know there'll always be different oppinions, too. ^^ I think I continued the overall dark/depressing style once mentioned, but I think I pushed it up every now and then. for example the cute fire foxes or the (hopefully) funny signs in death maze. Well I got this really huge file called "translation.wdl" where all strings are being set to the text of the choosen language (Man in future times I'll just stick to english, what a bunch of work! xD ) and while testing I must have skipped through the texts and dialogues hundrets of times, thus I feared to have misses a "second" to "third" change somewhere or in at least one language! Thanks and good night for today! Shore
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Re: 3rd Dragonrise Demo + Screenshots
[Re: ShoreVietam]
#261094
04/15/09 19:34
04/15/09 19:34
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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Great game. I tried years ago your first demo and it was already great. And your models are cool and really good, you're not a studio of 100 people doing a AA RPG ! i like it , Keep up teh good work.
Last edited by ratchet; 04/15/09 19:35.
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