Could be because follower action is starting "too" quickly, before my is finished being created.
Try this.
Code:
action follower_action()
{
	wait(1);
	ENTITY* ent = ptr_for_handle(my.skill10);
	while(1)
	{
		vec_set(my.x,ent.x);	
		wait(1);
	}
}



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial