hi,

Dont use ent_bonerotate!

I did it and wasted much time.

problem #1
if you try any collsion-detection after the ent_bonerotate you will see that the bounding box doesnt moves to new position.
(maybe not tragic on head, but on moving legs,arms...)

problem #2
if the model moves with ent_animate and should turn the head with ent_bonerotate to you it will fail because on each "walkcycle" the headposition get reset.


Both problems I described here in the forums a few weeks/days ago.

If you want I can search the links.

I was realy happy as I saw the "ent_bone..." commands got realize in the engine and did easiely animated a model with it. I had full control at runtime via script to each little finger - it was very cool.
But without updated collision boundings it got useless for my needs and I throw it away.
JCL stated in "Future forum" it would slow down the engine if ent_bonerotate would update boundingbox too.



greetings,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)