Using Volumetric fogging technizques I've got a working transparent fog layer. I'm experimenting with a layer way below the player (for hills) and well above the player. (for sky blending with teh Horizon.)

I'm not very good with TGA's but I'll have to test that scenemap thing. Really sounds promising.

Mark


Mark McFear Aakrana: The Forgotten Lands "It's your world now!"