i use A6, and its very easy. if you use the project manager, you assign the cutscene to the cutscene.wdl in the customize menu, then you use an invisible model in your level with a trigger assigned to that cutscene, and when your model touches that trigger, the cutscene will play. alternatively, you might want to search around for a code in maybe the aum's for a cutscene that will trigger when the level starts. i know there is one there, but i dont remember which AUM. try a search with the search here or gst tools.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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