Easy, use this, it what I understand you to be after.
Code:
action follower_action()
{
        wait(1);
        ENTITY* ent = ptr_for_handle(my.skill10);
        while(ent)
        {
                vec_set(my.x,ent.x);
                wait(1);
                if(ent != ptr_for_handle(my.skill10))     ent = NULL;
        }
}



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial