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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#260802
04/13/09 18:08
04/13/09 18:08
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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It is not just a matter of the number of developers
When I was writing this post there were 303 visitors on the 3dgs forum and 193 on Unity Other engines can have 5 or 6 people max Right or wrong some engines are more popular than others , thus the risk is not the same
In favour of NA is the fact that it is based on the popular Ogre
Last edited by AlbertoT; 04/13/09 18:13.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: lostclimate]
#260846
04/14/09 04:13
04/14/09 04:13
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Unity difference between Indie and Pro: http://unity3d.com/unity/licenses#authoring Basically, Indie is like buying a sports car without mirrors or windshields. It still goes really fast and looks ok from a distance, but as soon as you take it out on the road or get up close to it, you shake your head and think "What's the point?". My vote is for C4.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Unity 2.5 for Windows - sooner than you think
[Re: lostclimate]
#261093
04/15/09 19:13
04/15/09 19:13
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@Paul_L_Ming: The problem : C4 need lot more programming, and even C++. In fact Unity Indie can do it very well depending on your project type and size. Imagine some Mario Galaxy style game : the art, and simple texture effects make all the difference. Could be done in Unity Indie ,no need for full screen effects or shadows (simple rounded shadows would do it). Any casual game can be done with Indie, with subttle effects you can do great things, and the casual game market is growing really big The templates for collision,cameras are really good and you can use them by a click, to very quickly prototype (before tweaking them or doing your own camera). Unity is also fast to use as 3DGS ,and more friendly (editor for all things all in one).
Last edited by ratchet; 04/15/09 19:16.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Toast]
#261174
04/16/09 07:13
04/16/09 07:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Well in the end it's just the editors that recently have become Windows compatible - you could deploy Direct X games for quite some time (maybe even since Unity existed - dunno when this actually made it into the engine)... Yes, this is almost true. Most of the 2.5 work went into the editor. But there are some other features and bug fixes as well. But did you see what they are working on currently? This is impressive internal stuff to optimize the engine: http://blogs.unity3d.com/2009/04/10/unity-roadmap/#more-411The problem : C4 need lot more programming, and even C++. This is really true in the beginning. Since C4 is a very general engine you have to write some structures, classes and controllers for your nodes in the beginning. But then everything is OOP and modular so from a certain point you will have less code for game logic, no spaghetti and better to maintain source. But I understand that it looks overwhelming in the beginning.
Models, Textures and Games from Dexsoft
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#261704
04/19/09 16:25
04/19/09 16:25
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Joined: Sep 2005
Posts: 274 Switzerland - Zurich
zwecklos
Member
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Member
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
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Hi folks, We've also tested out unity and we are quite pleased with the results. The workflow and the wysiwyg editor is just amazing and it fits exactly our needs for our interactive visualizations. The following test-scene was ported from our 3dgs-project "Krönlein". We wanted to see it in a browser Interactive Visualization in a browserYou have to install the unity webplayer. cheers Sinnlos & Zwecklos
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