Hi Albedo,
you are not allone with your problems. Many people have them.
1.
If yout animate your model, dont use Vertex and Bone together, if this is possible. If you use boneanimation, you should connect the bones to your vertices i.e. from the shoulders. The bones controlls the weight of the vertices. That means, that the bones move the vertices with more weight more than vertices with less weight. (Hope you understand what i mean) Bonesweight are only possible with A7 Proedition.
2.
Can you show a screenshot?
3.
If you use the set(my, POLYGON) for your model, please change it. You should use the normal bounding box (see manual) Use the polygon flag only for models, that dont animated or not moving. The result is, that you stuck in your enviroment.
4.
v_CamWinkel -= mouse_force.x * v_CamDensity * time_step;
v_CamWinkel = cycle(v_CamWinkel, 0, 360);
//=================================//
//angel from camera
v_CamTilt += mouse_force.y * v_CamDensity * time_step;
v_CamTilt = clamp(v_CamTilt, -45, 75);
//=================================//
//collision from camera
result = c_trace(my.x, camera.x, IGNORE_ME | IGNORE_PASSABLE);
The values like c_CamTilt are values in a header with your owne numbers, i.e. how fast is the camera moving.
For your Camera use a c_trace function. Then it should be not go throug a wall. (This is only a snippet)
Hope this was a little help.
Greetings
Schemrzmittel