Probably such a way:

Define _bullet_speed, skill99;

action bullet()
{
ent_move(...my._bullet_speed....)
}

function shooting()
{
you = ent_create(..., bullet)//This is the important part where you get the pointer to the created entity
you._bullet_speed = 20;
....


Last edited by Pappenheimer; 04/19/09 21:45.