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Re: Unity 2.5 for Windows - sooner than you think
[Re: Frederick_Lim]
#246019
01/13/09 06:58
01/13/09 06:58
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Interesting link, MaxF. I found this very interesting:
"The company launched support for the latter two platforms (Wii, and iPhone in addition to PC and Mac platforms) in 2008 and also tripled its userbase. The developer more than doubled its staff in the past year as a result."
So it pays if you support more than one platform. Very interesting. But I also read that most of the Torque users are PC users even if other platforms are available. This also means that many PC hobbyists are there at the market and could switch to Unity if it is available.
I think Unity has some weaknesses (e.g. scene management, no source code), but the tools are probably the best at the market and this helps to get fast into it. I don't know about the scripting learning curve.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#246098
01/13/09 16:14
01/13/09 16:14
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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@Machinery_Frank; weaknesses = "scene management"
When I email the company about the windows version they said that scene management was very easy to code and many people have done their own.
I do think Unity totally rocks - its more to do with workflow as well the engine.
Last edited by MaxF; 01/13/09 16:15.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: freeflyklown]
#246247
01/14/09 11:16
01/14/09 11:16
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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As long as I could read from the link MaxF posted, the Windows port already has been presented at an Unity-conference. So it must be existent: "Our community loves our Mac-based development platform, and we confirmed and demonstrated Unity for Windows at the yearly Unity developer conference in October. Mark my words, the democratization of the games industry has begun." I am looking forward to that.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Frederick_Lim]
#246315
01/14/09 16:28
01/14/09 16:28
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MaxF
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Unity News Unity CEO Dave Helgason that we realize quite how important this step is to the company, and to the future of its impressive engine. I bit old news but good
Last edited by MaxF; 01/14/09 16:29.
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