Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Akow), 1,365 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Chunked Terrains [Re: MokyjeBrute] #262689
04/25/09 08:15
04/25/09 08:15
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: MokyjeBrute
I have just wondering that you are right, this time. Consolidation!

Lol, this made my day (at 10:15 AM).
Edit: Sorry, for the spam.

Last edited by Sylar; 04/25/09 08:16.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Chunked Terrains [Re: Cowabanga] #262932
04/27/09 03:40
04/27/09 03:40
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines

Originally Posted By: Cowabanga
Quote:
Is chunked terrain supported only in Pro edition?

No. Chunked terrains is supported in commercial too! smile


Hi Cowabanga,

Can you give me some reference or sample games/demos how to use the chunked terrain? If you have it... smile

Thanks

Re: Chunked Terrains [Re: boyax] #262937
04/27/09 04:51
04/27/09 04:51
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Hey,
Chunked terrain is set when you go to map properties and apply mesh mode.
What ever number you set determines the size of the chunks I recall but then when this first appeared, we were to have added a line saying something like chhunked = 2; or something.
This was suppossed to have set any large terrain to cut up units for frustrum viewing so that the rest of it could be clipped out while player wasnt seeing them.
Anyway, it may help or set someone elses memory off ....


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

My WebPage
Re: Chunked Terrains [Re: KiwiBoy] #262947
04/27/09 06:53
04/27/09 06:53
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
But how about in programming side?

Would i need to do dynamic loading of the level (wmb file)?
I think I needed to do it since it's created in separate level....

Pls. advise. Thanks

Re: Chunked Terrains [Re: boyax] #262954
04/27/09 08:07
04/27/09 08:07
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894

Re: Chunked Terrains [Re: TechMuc] #262972
04/27/09 09:39
04/27/09 09:39
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Sorry. I'm still confused. I already read terrain theory. Can someone would lead me to show how chunk terrain works?

Thanks

Re: Chunked Terrains [Re: boyax] #262988
04/27/09 11:32
04/27/09 11:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
What particular question do you have?

Re: Chunked Terrains [Re: jcl] #263193
04/28/09 09:18
04/28/09 09:18
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi jcl,

Can you just give me some sample/demos how the to do/apply chunk terrain?

What I want to do is that if ever I have a huge terrain, I wan't to make it a multiple heightmap to make it optimize..I bumped at this thread, thinking this would answer my query.

My concern is that if ever I'll make a multiple heightmap,
- do I need to load it separately?
- how to make it appear the separate heightmaps into a one single heightmap?

Thanks

Re: Chunked Terrains [Re: boyax] #263194
04/28/09 09:30
04/28/09 09:30
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Examples of chunked terrains can be found in the samples folder, and in the carlevel folder. Look for ".hmp" files. There are also lots of chunked terrains in user levels all over this forum, and in the user demos on the AU resource page.

If you have multiple heightmaps, you have the choice to create multiple chunked terrains from them, or use a paint program to merge them to a single height image. Both ways are equivalent.

Creating terrains from height maps is described in the MED manual.

Page 2 of 2 1 2

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1