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Chunked Terrains #261949
04/21/09 08:35
04/21/09 08:35
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
Sorry, ich bin mir zu 100% sicher das im Manual gelesen zu haben, aber bei welcher Vertices Zahl funktioniert das Deformieren von Terrains mit ent_getvertex/ent_setvertex?
Ich habe a paar Tests gemacht (terrain chunk = 32). 129x129,97x97,65x65 funktionieren nicht, 130x130, 131x131 u. 132x132, 147x147 usw. funktionierten..

Stimmt also die Annahme, dass ent_get(set)vertex bei ((Terrain_Chunk*n)+1) Vertices nicht funktioniert?

Wie gesagt, ist eigentlich nahe liegend, aber ich mag ganz sicher gehen.

Re: Chunked Terrains [Re: TechMuc] #262492
04/24/09 05:14
04/24/09 05:14
Joined: Jul 2000
Posts: 28,147
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,147
Frankfurt
Nein. Aber Sie müssen andere Dinge beachten. Alle Besonderheiten von ent_setvertex und chunked Terrain können Sie im Handbuch unter "Remarks" nachlesen. Dort finden Sie auch ein Beispiel.

Re: Chunked Terrains [Re: TechMuc] #262497
04/24/09 07:01
04/24/09 07:01
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: TechMuc
Sorry, ich bin mir zu 100% sicher das im Manual gelesen zu haben, aber bei welcher Vertices Zahl funktioniert das Deformieren von Terrains mit ent_getvertex/ent_setvertex?
Ich habe a paar Tests gemacht (terrain chunk = 32). 129x129,97x97,65x65 funktionieren nicht, 130x130, 131x131 u. 132x132, 147x147 usw. funktionierten..

Stimmt also die Annahme, dass ent_get(set)vertex bei ((Terrain_Chunk*n)+1) Vertices nicht funktioniert?

Wie gesagt, ist eigentlich nahe liegend, aber ich mag ganz sicher gehen.


Nahe liegend? aha... laugh

Re: Chunked Terrains [Re: FBL] #262500
04/24/09 07:08
04/24/09 07:08
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi guys,

Sorry for the off-topic post...
Is it ok if posting is English?
I am really new to the 3DGS stuff and as much as I can I want to digest information quickly....

I'm also interested on this topic since I got some problem and/or research if multiple heightmaps in terrain is possible since i got a big terrain...
what should be my approach for that?

Thanks

Re: Chunked Terrains [Re: boyax] #262511
04/24/09 08:45
04/24/09 08:45
Joined: Jul 2000
Posts: 28,147
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,147
Frankfurt
Short answer: Use chunked terrain. Use terrain cache and LOD if you have the Pro edition. It's ok when you have several terrains instead of one. For terrain deformation, use ent_setvertex. Use a chunk size of 32, and make sure that the number of terrain squares in any direction is a multiple of 32.

Re: Chunked Terrains [Re: jcl] #262525
04/24/09 11:09
04/24/09 11:09
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline
Member
boyax  Offline
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi JCL,

I just want to clarify...
Is your reply an answer to my query? By the way, I'm using a Commercial edition.

Is chunked terrain supported only in Pro edition?

Thanks

Re: Chunked Terrains [Re: boyax] #262528
04/24/09 11:16
04/24/09 11:16
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
Is chunked terrain supported only in Pro edition?

No. Chunked terrains is supported in commercial too! smile

Re: Chunked Terrains [Re: Cowabanga] #262602
04/24/09 21:00
04/24/09 21:00
Joined: Mar 2009
Posts: 40
MokyjeBrute Offline
Newbie
MokyjeBrute  Offline
Newbie

Joined: Mar 2009
Posts: 40
Cowawanda you know you are no pro so why the help?

Re: Chunked Terrains [Re: MokyjeBrute] #262644
04/25/09 04:57
04/25/09 04:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: MokyjeBrute
Cowawanda you know you are no pro so why the help?

Okay. Someone must stop you. I'll contact a moderator.

Re: Chunked Terrains [Re: Cowabanga] #262681
04/25/09 07:55
04/25/09 07:55
Joined: Mar 2009
Posts: 40
MokyjeBrute Offline
Newbie
MokyjeBrute  Offline
Newbie

Joined: Mar 2009
Posts: 40
I have just wondering that you are right, this time. Consolidation!

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