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Re: Unity 2.5 for Windows - sooner than you think
[Re: Samb]
#261991
04/21/09 13:40
04/21/09 13:40
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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nice little game Samb. (though it took time to me to accidentally realize that pressing E makes you hold your breath and you start float, on test3) (i am teaching lite-c to my borther, he wants do a game like "rollingball" :D, he will start later tonight..) sorry for of topic.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Quad]
#262001
04/21/09 14:24
04/21/09 14:24
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@Samb : Why not talking about the workflow or the time it tooked to make your game ? Or if it was easy to implement physics to make your game ? I tried it : nice little game Continue polishing it and you could finish with a solid casual game !
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Samb]
#262014
04/21/09 15:27
04/21/09 15:27
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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It´s nice that it turns out to work for you and that you are not overhelmed by the different objects. But it doesn´t answer the question why nobody was able to help him. It was not intended as nitpicking, it was rather a quick observation.
I don´t have anything against Unity, I´ve bought the indie version.
no science involved
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Quad]
#262039
04/21/09 17:19
04/21/09 17:19
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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@quadraxas Oh, yes, sorry, forgot to say that "E" and "shift" is the action key for the red and green smiley. at irst it was on "ctrl", but internet explorer don't like that... @ratchet it was A BLAST. no, really. everything just worked. it was the first time, that I really enjoyed making a game. I love the collission system, based on the physic engine. in every game I made with 3DGS, the coll-system made me crazy and I had to make hundreds of workarounds. in Unity... it just work's. there is only one thing that I miss... "use_box" in the tracing function everything else = pure love. the workflow is wunderful and I today I could do the whole game in its current status in 3 days. it's that simple. I will finish it, first the webbrowser version, than a real version with the 2.6 update, with cutscenes made with the new animation editor. @fogman good to know hope I will see something from you soon
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Samb]
#262051
04/21/09 18:24
04/21/09 18:24
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The animation editor really sounds interesting. We could use it for showcasing our models and the web player will be a great option to showcase models at our website with real-time feedback to our customers.
Models, Textures and Games from Dexsoft
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#262058
04/21/09 18:35
04/21/09 18:35
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hey, Samb, your game is fantastic. Controlling the ball works perfect and the level1 is very stylish, nice background and great level-design. Congratulation!
You really have to finish this. Wish you the best luck!
Models, Textures and Games from Dexsoft
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Re: Unity 2.5 for Windows - sooner than you think
[Re: ventilator]
#262060
04/21/09 18:39
04/21/09 18:39
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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i don't think the webplayer is a good way to showcase models you want to sell. ever heard of glintercept and the like? Thanks for this information. I just checked the website of GLintercept. They could steal textures with it. But it looks like it cannot save meshes. So maybe it is good to display only a little selection of models online.
Models, Textures and Games from Dexsoft
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Re: Unity 2.5 for Windows - sooner than you think
[Re: ventilator]
#262061
04/21/09 18:40
04/21/09 18:40
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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i don't think the webplayer is a good way to showcase models you want to sell. ever heard of glintercept and the like? there are automated tools that directly copy scene on 3dsmax from dx9/opengl applications. Showcasing models in realtime is not a good idea, but free(for non-commerical use) sample models thing works.
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