Locoweed: I was pretty impressed with your video and game idea. I had a similar idea a few months back, i was wondering if you're actually building the same thing (it'd be very exciting, cause i think it's an AWESOME concept for a game that has NEVER been done before and I can't understand why).. So, here's my concept, tell me if you're doing something like that:
As an example, say it's a 1v1 game... Since we're talking about a MMO game (at least i am), that means, at least 12-22 players will be playing... let's say it's 22.. So..
2 players are the commanders and they're playing an RTS game.. Each commander has 10 human players in his team.. When the commander player builds a soldier from the barracks, a human player can be assigned to that soldier, and he'll be playing him in FPS mode.. He can do as he likes, but when the commander selects that soldier and gives him a command (f.e. right click to go somewhere.. or right click on an enemy unit to attack it), what will happen is, there will be an objective on that FPS player's screen on the top left corner saying: "Primary Objective: Move to Location x=400 y=200 (and a pin point on his mini map), OR, Attack (x) enemy solider or building. If that FPS player follows the objective successfully he'll be awarded with points. These points are worth more than just fragging people left and right. If that player dies, he will wait until there's another available soldier built from the barracks to be assigned to.
And that's pretty much it.. There could be CTF missions, or it could be more of a Commandos game than an RTS game, and the commander player makes up the plan and gives his commands, and the FPS players can control units with unique abilities for each one, like in the Commandos games, or Team Fortress 2.
Anyhow, let me know if that's what you mean by FPS/RTS. I know I won't be making this game any time soon so i'm just excited to hear that someone else is..
Nitro: If you never saw any of gamesaint's work you shouldn't have said things like: "His work is beyond what most of us have seen around here." in the first place.. That's just lying.. If GS asked for a recommendation you should have just said what your experience was with him at the time, like "He looks like a capable fella. I'm very excited about working with him, and appreciate that he'll be making models for my project for free.." or something like that.. Also, even though promising stuff and taking it back is never good and GS should try not to do this, I can definitely relate. I've recently promised to bupaje, who I respect very much, a free tutorial for his site. However, sh*t hit the fan and I couldn't deliver. Bupaje didn't nailed me to the cross for it, instead he was cool saying that whenever I can make that tutorial would be great (and he still kept an ad of IntenseX to his site, even if he got nothing in return). Same goes for all my Intense X customers; time and time again I promise things that I fail to deliver. I'm not proud of that, but that's the life of a developer, always straggling with deadlines. We really want to help and there's no deceipt in mind when we're promising deadlines. But sometimes we can't make good on those promises. I think that since no money was involved in this, you should be understanding instead of turning against gs for failing to meet a deadline on what I can tell was just a favor and not a job.
Anyway, to stay on-topic I'd like to recommend Gamesaint to anyone thinking of hiring him. I've actually seen his work, and me and him go way back and he's a hard working developer with lots of passion for his work. If you want some animation/rigging and even modeling done, he's your guy..
Cheers,
Aris