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In modo I had to first create a material and then apply the texture to that material
ahh I see thanks. I have modo recently so hopefully you can understand my curiosity. I have not used the .fbx exporter to WED.

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I even went further to create two objects, each in their own layer, each with their own UV map and each with their own material and texture. This also imported into WED perfectly.
Ok. So theoretically it is possible to do an entire scene.

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I have not tried this with an object having two UV maps, one of which would function as a light map.
That would be good to see the results. thanks.