SOUND* sndEngine = "brumm.wav"; // define your soundfile
function EngineSound()
{
var vSoundhandle;
var vFreq;
vSoundhandle = snd_loop(sndEngine, 100, 0); // play sound in a loop
while(1)
{
vFreq = plattespeed*-4; // get speed, play with -4
snd_tune(vSoundhandle, 0, vFreq, 0); // tune sound
wait(1);
}
}
Not tested! Just start the function in your main:
function main() { ... // other code EngineSound(); ... // other code }