Hiho everyone,

a few weeks ago, i posted about a problem in the GS shader. But i dont become an answer.

The problem is:
i want to use the GS Specbump shader. Ive read the manual and that say, that the specularmap must be in the alphachannel from the texture. But if i do this, the complet model are invisible.

So, can any1 explain me, how i use the SpecMaps with the GS shader? This must be work, because i worke on my textures and without the Specmap on the shader its hard to make a good one.

Greetings
Schmerzmittel

Last edited by Schmerzmittel; 04/30/09 15:58.

A7 Com V7.80