Well I decided to migrate to lite-C and have been having fun with trying to convert a few AUM articals with varying amounts of success.
Nothing too bothersome but then, I thought ilevels is what I need so having found how to make it work in a fashion (I'm limited in my movment algorythms at the moment but it shouldnt be too difficult to work thru)I tried to convert it but it wasnt so willing to makae the transition

I coulnt get past trace_below(); as I still have yet to catch up with all migration syntax and conversions.
Any way, after thinking about it some, I thought it would still be a usefull excersise so am writting to ask if you could look at upgrading that particular one some time in the near future please.
As for the C_script one, its all I need at the moment to try to get the world moving under player instead of the other way around, for obvious reasons.
Like my friends, its your scripting/programming style that I find understandable and easy to put into practice so am looking to complete a small game using AUM examples as much as possible with my team mates.
Our project is tentatively named 'Danger Duck' and involves a 'Ducks Strike Back' type of single level, casual game.
So the next question is, how do I credit code properly?
Does every change need to be commented in, who made it originally, who successively modified it?
It is something not discussed but needs to be.
Thanks....