yes as nitro said, u need to compute the normal at the point where your entity is resting his foot. using the direction of this normal, u need to orient ur entity towards it.

ur ground normal is given by the vector "normal"

this is a lite-c snippet maybe can convert to c-script (sorry am not too familiar with c-script).

Code:
function place_me_on_ground
{	
  vec_set(temp, my.x);
 	temp.z -= 1000; // 1000 Quants down
 	c_trace(my.x, temp, IGNORE_ME); 
 	vec_set(my.x, target); // put on surface
 	vec_to_angle(my.pan, normal); // look upwards
}


since we dont have a vec_to_normal, the above uses the c_trace to get the angle.


A7 commercial Team / VC++ 2008 Pro
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