Hi Matt,
i use the shader that come with GS. Its the normal Gamestudio Standard Shader.
Gamestudio Shader I use the fx_SpecBump.
*SM: Supports a specular map on the texture alpha channel. A specular map determines the 'shinyness' of the texture. On alpha = 100 the texture is shiny, on alpha = 0 the texture is matt. If the texture has no alpha channel, 100% shinyness is assumed.
I dont know why this happens. I use Shade-c too. But i have made a testlevel without all the shaderstuff. Only with GS.
Matt, you hava A7? If yes, then you can have a look at the shaders.
But i think i doing something wrong. But i dont know what it is.
The following steps i did:
1. make a model
2. Skin1 = Colormap (Texture) ->alphachannel = SpecMap
Skin2 = Normalmap
3. Place it in wed and atach the action fx_specbump
4. run the testlevel.
5. The model is invisible.
Im felling so stupid
Hope you can help me.
Greetings
Schmerzmittel
EDIT: Ive tryed with my.flags and with the alphablend... in the technique. Nothing work. Damn.