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Re: Fullscreen Antialiasing plugin
[Re: Quad]
#263182
04/28/09 08:05
04/28/09 08:05
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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You're not allowed to use this plugin for an application which can be of any use for conquering earth. Awww.. Damn. Nice plugin, thanks 
"Yesterday was once today's tomorrow."
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Re: Fullscreen Antialiasing plugin
[Re: Inestical]
#263216
04/28/09 12:13
04/28/09 12:13
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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This is very, very, very useful contribution. Everything works great even with LiteC PPE. I do have a small thing to ask: I want to have in my game only two options for user to choose- Max AA & Min AA. Max is taken care of but what about min? Is setting quality to 1 always the minimum? … and Test app reported the maximum for my card as a 3. Is that real maximum or does it go up to 9 or higher? Thanx again (and again and again) for this great contribution 
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Re: Fullscreen Antialiasing plugin
[Re: HeelX]
#263286
04/28/09 22:22
04/28/09 22:22
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Spend it for beer to get gamer girls which deal with illegal pc parts  Nice contrib! did that once... turned out the beer made the gamer girls pretty so i screwed the pc parts and threw the girls away... ... .. . wait...
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Re: Fullscreen Antialiasing plugin
[Re: sPlKe]
#263295
04/28/09 22:47
04/28/09 22:47
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Fullscreen Antialiasing plugin
[Re: Emre]
#263746
05/02/09 00:01
05/02/09 00:01
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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This is a nice plugin....BUT, it has two major issues: 1. when in lower resolutions it just looks like a fullscreen blur, when anti-aliasing doesn't do that. FSAA should only blur edges, even in low resolutions. 2. when changing resolutions it leaves a "screen capture" per-se of the last frame viewed, so if you don't have a skymap running it shows a picture of what you saw last. Other than that it's a nice plugin, only those two things mean I can't use it  . You should've also mentioned that you need to reset the FSAA to 0 before changing resolutions, if you don't it crashes the video. If you could fix those two problems I mentioned it would be complete, but nonetheless, good job  edit: the 1x, 2x, 3x, and 4x actually look like 2x, 4x, 6x, and 8x respectively. They look nice.
Last edited by mpdeveloper_B; 05/02/09 00:05.
- aka Manslayer101
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Re: Fullscreen Antialiasing plugin
[Re: exile]
#264920
05/08/09 19:12
05/08/09 19:12
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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Hi, I had your dll working great with Lite-C and camera.stage but since my game is in C-Script, and I had some troubles with Lite-C and game_load function, I transferred to my old method. Now dll is not working. Problem solved. Everything works great now 
Last edited by Ganderoleg; 05/15/09 13:16.
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Re: Fullscreen Antialiasing plugin
[Re: Ganderoleg]
#269822
06/04/09 19:21
06/04/09 19:21
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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@Chris: No problems showed up in the acklog, just normal engine output.
System is: AMD 1.80Ghz CPU ~800 MB RAM Nvidia 6100 PCI-E
And the ghost image is only on the background when there is no skymap applied, try having a room with some stuff in it, and load another level which has nothing in it. Make sure you face the stuff when you're in the first level.
I thought the crash was kinda odd too, but It's not an engine output crash, it's a windows crash.
- aka Manslayer101
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