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Shader questions: When, where, how...
#26337
04/17/04 06:11
04/17/04 06:11
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
OP
Serious User
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OP
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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let me just preface this: I'm not a coder, so its easier said than done..but I would be willing to trade art assets for shaders... - Is there a Displacement map shader that could work with GS... a dx8.1 shader? If so, I would think this is a priority for conitec and users, its the new standard for charcters and weapons...(please, please!) - can the bump shader be modified to do this? - are there any shaders currently for gamestudio that handle lighting correctly, not just sun position? - Are there any shader folks that would be willing to trade art for shaders? I desperatly need a glow and depth of field shader(s). - Are there plans for easier implementation of .fx anbd cg shaders? like a copy and paste? (or do i really not understand shader integration...) - Has anyone seen or tested the shader editor? (i know its not in beta yet..where is it!! ) - why am I so obsessed with shaders? hehehe
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Re: Shader questions: When, where, how...
[Re: Drew]
#26338
04/17/04 07:14
04/17/04 07:14
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Joined: Oct 2000
Posts: 1,543 Germany
Alexander Esslinger
Senior Developer
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Senior Developer
Joined: Oct 2000
Posts: 1,543
Germany
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Quote:
Is there a Displacement map shader that could work with GS... a dx8.1 shader
It's not possible to make a displacement mapping shader in DirectX 8 at all.
Quote:
are there any shaders currently for gamestudio that handle lighting correctly
Yes there are some, but I don't know of any public ones.
Quote:
Are there plans for easier implementation of .fx anbd cg shaders
No, not until the change to DirectX 9 is done. Until then, you need shader assembler.
Quote:
Has anyone seen or tested the shader editor?
No, and I don't think that it's really in development at the moment.
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Re: Shader questions: When, where, how...
[Re: Drew]
#26339
04/17/04 07:23
04/17/04 07:23
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Joined: Dec 2003
Posts: 111 California... I think...
PurpleTaiters
Member
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Member
Joined: Dec 2003
Posts: 111
California... I think...
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Quote:
- why am I so obsessed with shaders? hehehe
Shaders are cool. I'm obsessed with shaders too (just not publically). Wait a minute! The above statement made itself false by me posting.
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