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Re: Shader questions: When, where, how...
[Re: Drew]
#26338
04/17/04 07:14
04/17/04 07:14
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Joined: Oct 2000
Posts: 1,543 Germany
Alexander Esslinger
Senior Developer
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Senior Developer
Joined: Oct 2000
Posts: 1,543
Germany
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Quote:
Is there a Displacement map shader that could work with GS... a dx8.1 shader
It's not possible to make a displacement mapping shader in DirectX 8 at all.
Quote:
are there any shaders currently for gamestudio that handle lighting correctly
Yes there are some, but I don't know of any public ones.
Quote:
Are there plans for easier implementation of .fx anbd cg shaders
No, not until the change to DirectX 9 is done. Until then, you need shader assembler.
Quote:
Has anyone seen or tested the shader editor?
No, and I don't think that it's really in development at the moment.
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Entire Thread
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Shader questions: When, where, how...
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Drew
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04/17/04 06:11
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Re: Shader questions: When, where, how...
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Alexander Esslinger
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04/17/04 07:14
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Re: Shader questions: When, where, how...
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Marco_Grubert
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04/23/04 05:14
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Re: Shader questions: When, where, how...
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PurpleTaiters
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04/17/04 07:23
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Re: Shader questions: When, where, how...
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Drew
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04/17/04 07:36
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Re: Shader questions: When, where, how...
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Drew
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04/17/04 11:44
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Re: Shader questions: When, where, how...
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Alexander Esslinger
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04/17/04 11:58
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Re: Shader questions: When, where, how...
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ventilator
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04/17/04 18:00
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Re: Shader questions: When, where, how...
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ello
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04/18/04 03:53
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Re: Shader questions: When, where, how...
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PHeMoX
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04/21/04 01:34
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Re: Shader questions: When, where, how...
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ventilator
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04/21/04 02:17
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Re: Shader questions: When, where, how...
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PHeMoX
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04/21/04 21:30
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