#include <acknex.h>
#include <default.c>
PANEL* cool_pan =
{
scale_x = 0.5; scale_y = 0.5;
flags = SHOW;
}
BMAP* create_screen_bmap(VECTOR* pos, VECTOR* aang)
{
BMAP* fb = bmap_createblack(screen_size.x,screen_size.y,24);
vec_set(camera.x,pos);vec_set(camera.pan,aang);
bmap_for_screen(fb,0,1);
return(fb);
}
void main ()
{
level_load(0);ent_create("level_export.mdl",nullvector,NULL);
wait(5); //<<make sure level load has completed before using bmap_for_screen
//
cool_pan.bmap = create_screen_bmap(vector(-50,0,0),nullvector);
beep();
}