Sorry for bringing back this thread, but I just realised that though the model and texture is brought over, the map is haywire. For example, for a model of a man, only the front and back is displayed correctly, everywhere else, the texture is stretched and distorted. Looking at the Skin Editor, the map is now jumbled up and in a mess, with only a few portions of the original map in Lightwave staying in its original position?

Why?

I'm using .TGA 24 bits texture FYI.