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Re: help on level editor
[Re: umphafiz]
#263500
04/30/09 02:44
04/30/09 02:44
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Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
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User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
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Hi! For scope up and down to work the parts have to be in a group. The group must be selected (hihglighted). Hope this helps Ottawa 
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Re: help on level editor
[Re: umphafiz]
#263637
04/30/09 23:02
04/30/09 23:02
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Joined: Apr 2006
Posts: 737 Ottawa, Canada
Ottawa
User
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User
Joined: Apr 2006
Posts: 737
Ottawa, Canada
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Hi! Did you create a huge hollow bloc to containt all your level? If you did not. ....then create one and apply standard texture. Insert all your entities,... compile  secondly : In SED write two action functions: action () one for the receiver and one for the transmitter. Save your work. Open WED and select the properties for the transmitter. Under the Behavior tab select the action. The actions that you coded in SED are now available for your entity. Let me know if this helps. Ottawa
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Re: help on level editor
[Re: KiwiBoy]
#263672
05/01/09 10:48
05/01/09 10:48
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Joined: Apr 2009
Posts: 18
umphafiz
OP
Newbie
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OP
Newbie
Joined: Apr 2009
Posts: 18
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thank you very much for your continuous support!however, i could not get you, i guess.
firstly, there is no behavior tab in properties [in properties, i have only properties, position,object and blocks tab].what i did is to add computer01 from prefab and now i want this computer to be my transmitter(i am in fact, designing a ray tracer).
secondly, where is 56000 (default value) written and how can i change it? for the time being, i just reduced the size with mouse and it worked fine for me.
thirdly, when i compile and then run it, it runs successfully and i can have a look into the house and see things using directions keys. however, i cant use mouse to move around. is there a way to use mouse to look around things in .wmb file?
asif
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