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Re: GameCore 2.0 release
[Re: Tiles]
#261959
04/21/09 10:05
04/21/09 10:05
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The casual and indie versions have really deep feature cuts. Much worse than feature cuts of other engines. So actually you have to buy the 1,500 $ edition.
GC advertises the easy art workflow as the selling point. It even claims to be the worlds best engine in this matter (even better than Unreal3 or id Tech). But in indie terms the direct opponent is Unity3d. So it makes sense to compare both.
The presentation of GC is very bad while Unity is quite good. The documentation of GC is bad at the moment. The gallery looks bad and there are no projects at all. There is no availability on other platforms than Windows. With all this in mind it should be way cheaper than Unity or simply much better if they share the same price.
Currently I see bad chances to sell this technology from a marketing point of view.
Nevertheless: The features read very good. The only feature issue is: I found nothing about scene management. But scene management is the most important fact of an engine technology. This is what an engine should do: render and occlude contents as fast and as good as possible.
I will watch this more closely.
Models, Textures and Games from Dexsoft
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Re: GameCore 2.0 release
[Re: Nexus_1944]
#261984
04/21/09 13:08
04/21/09 13:08
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@Machinery_Frank : I agree totaly with your objectives (relatives) point of view Yes, serious cutdowns from Pro to Indie version can only move away more indie game makers. Caus the big part of clients for a 3D engine, i suppose are solo game makers or indie teams. Well another thing, that smell not good is the announcements done in GameCore blogs or site saying it is soon and you'll see any release after months ! They should post a real date instead, when they are sure, and when work is really done.
Last edited by ratchet; 04/21/09 13:08.
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Re: GameCore 2.0 release
[Re: Machinery_Frank]
#262163
04/22/09 08:09
04/22/09 08:09
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Cool ! Perhaps some of us would have the tentation ot buy it after some trial version ? Caus when you sell something, selling bad things, talking too much and promising things without real deliver can only make clients thinking bad on your product. With the Forums, anyone can give it's opinion about a product. And having a bad opinion on a product or a team can only move away lot of potential new clients and just make existing client go to another product instead of upgrading ! Well perhaps they begin to understand what means to be someone professionnal ?? and how works the business and clients ?
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