I#ll report it it worked :)(oh and where is the example? its not in your current download o.O?
GREETS Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Damned, tomorrow i'd release new version of Newton for A7.7.. i launched old Newton and got bugs with matrixes, that Quadraxas mentioned on the prevoius page
1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy
Ah thats a good news, because i have still a problem. It worked, but not the way i expected: In my first picture you can see the bone in Med. Its offset on the z axis. In the second pic you can see the same bone in red. The circle is the center and the square the visible box. Want i want, is that the box rotates about its center but it doesnt work. When rotating around the y-axis, you can see what happens(the green thing). the circle is the point the box is rotating around. the line shows the path(i have drawn the wrong axis ). And the square is the bone. That shouldnt bee. It seems that i cant change the point of the angular position. And when i trie to rotate around the x axis, the rotation point is somewhere near NULLVECTOR(weird).
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
YES EMPIC FAIL(for me v.v) It didnt change anything. Oh and you should know: passing 0 for every coordinate as angle vector doesnt change anything to, and when using the x instead of the y axis to rotate around the point changes again. completely weird. Give me an example if it works for you
EDIT: sorry for my angry words, but iam completely STRESSED(with school, 12 clath of gym)
Last edited by Rackscha; 05/13/0922:00.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development