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Re: Max number of polys per model - rough guide ?
[Re: jerryH]
#26415
04/20/04 08:14
04/20/04 08:14
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Joined: Nov 2003
Posts: 1,257
Wade_Adams
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,257
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3K Poly no problem just use clip_size 0;
Optimism is an occupational hazard of programming: feedback is the treament. Kent Beck
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Re: Max number of polys per model - rough guide ?
[Re: Blattsalat]
#26417
04/22/04 23:23
04/22/04 23:23
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
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Expert
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Posts: 4,427
Japan
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@Blattsalat: How badly does texture size affect speed? how different would say a 512X512 be to a 1024x1024 texture. Does it matter it the textures are preloaded?
Last edited by A.Russell; 04/22/04 23:24.
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Re: Max number of polys per model - rough guide ?
[Re: A.Russell]
#26420
04/23/04 14:24
04/23/04 14:24
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
Joined: Feb 2003
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Margaritaville (Redneck Rivier...
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Quote:
The larger textures should only be rendered whe close up in that case, shouldn't they?
Yes - but it is all relative.
The mip maps for a 1024 texture might go 1024, 512, 256... those for a 512 would go 512, 256, 128...
Since the smaller full resolution texture also has smaller mip maps, it will render faster than the larger texture will. Since the engine still has to examine more pixels in the texture to determine what to output for display on screen (think about the delay when you resize a large image in Photoshop, that is effectively what is going on...only much more complicated) - those extra pixels make the process more complicated if it has to read 16 texture pixels to create one screen pixel as opposed to 4 texture pixels. Not taking anything else into account, the texturing stage of the rendering process would be 4 times faster with the 512x512 texture as opposed to the 1024x1024 texture.
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Re: Max number of polys per model - rough guide ?
[Re: myrlyn68]
#26421
04/23/04 16:32
04/23/04 16:32
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
Expert
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Expert
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Thanks, I'm also wondering about the scaling of textures. I have some rooms in my level where textures are scaled 2X for the ceiling and floor. ON my desktop they run just fine, but on my Laptop (P42.6Ghz, ATI Mobility 9000) blocks of the texture will black out as I move. All level textures are 512X512, and this problem occurs in rooms where 1 or two fo the textures have been scaled up.
Last edited by A.Russell; 04/23/04 16:32.
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