Howdy. I have this shader, taken from the wiki, and modified a bit...
bmap bcube=<cube2+6.tga>;
function material_envmap_2_view() {
mat_set(mtl.matrix,matViewInv);
mtl.matrix41=0;
mtl.matrix42=0;
mtl.matrix43=0;
}
function material_envmap_2_init() {
bmap_to_cubemap(mtl.skin1);
mtl.event=material_envmap_2_view;
mtl.enable_view=on;
}
material material_envmap_2 {
skin1=bcube;
event=material_envmap_2_init;
effect=
"
texture entSkin1;
texture mtlSkin1;
matrix matMtl;
technique envmap
{
pass p0
{
texture[0]=<entSkin1>;
texture[1]=<mtlSkin1>;
zWriteEnable=true;
alphaBlendEnable=false;
colorArg1[0]=Texture;
colorOp[0]=Modulate2x;
colorArg2[0]=Diffuse;
colorArg1[1]=Texture;
colorOp[1]=AddSmooth; // Additive blending.
addressU[1]=Clamp;
addressV[1]=Clamp;
texCoordIndex[1]=cameraSpaceNormal;
textureTransformFlags[1]=Count3;
textureTransform[1]=<matMtl>;
}
}
";
}
I'm applying this to terrain, but wanted to include a skin2 detail texture. Can anyone point me in that direction?
Thanks much!