so, i decided to do a few quick how to tutorials.
the goal is it not to talk about shaders or tools or stuff, the goal is it to create feelings for the game.
the art direction is one of the most overlooked and yet most important aspects of a game.
you cant just put a few models from a few different creators with a few textures together and hope it looks good. because it wont.
that just wont work, no matter what you do.
you have to have an art director. that can be yourself or someone you trust, but somebody has to take care that all the assests you have are in the same style.
and of course, that person must decide a style first.
if i look at some projects here, i get the feeling that most people just throw together a few models, slap a basic shader on it and done, next.
no wonder nobody ever finishes a game. those who actually do finish games dont show off here or changed the engine.
but thats not my point.
my point is, games like WoW or zuma or whatever agre GRAPHICALLY SPEAKING possible with the engine. but you cant do it with some random models.
bottom line, what we learned today:
select an apropiate graphical style. finetune it. create and use only assets that fit that style. stick with it. its called art direction.
get an art director....