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Re: OnLive! The first server-side gaming service!
[Re: checkbutton]
#257851
03/25/09 22:16
03/25/09 22:16
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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I don't think that you can copy a game wich you only have the rendered information of... All the gmae logic, etc. pp. is stored and running on a server, you only get send the rendered images or the information for your graphics card how to render it. It makes it really impossible to pirate a game. idk... but for such service, they will need a lot servers, probably they will set some contracts with large server companies. Theese companies has employees that maintain the server software and servers. great possibility that game or server software will leak to warez secene. yeah, i know that is harder than pirating current games but this happens, if softwares that priced at 150k-300k ($) leak to warez scene this can happen too. talking about piracy, valve announced a software protection technology to replace drm. it's some sort of unique executable per user thing.
Last edited by Quadraxas; 03/25/09 22:17.
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Re: OnLive! The first server-side gaming service!
[Re: Quad]
#257853
03/25/09 23:10
03/25/09 23:10
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Joined: Mar 2004
Posts: 92 Dresden
Revo
Junior Member
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Junior Member
Joined: Mar 2004
Posts: 92
Dresden
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i read about that ... but i dont think this has a great future (at least at europe)... (here at germany a fast answertime from a server is still a rare thing also with good bandwiths) and also think of the big players in hardware industries - when no one will buy a PC or Console ...
and there the fact that they would be a big "Monopol" and can do what they want with the pricepolitics makes me think critical about it
(sry for the bad eng .. )
Last edited by Revo; 03/25/09 23:14.
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Re: OnLive! The first server-side gaming service!
[Re: Revo]
#257878
03/26/09 07:58
03/26/09 07:58
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I am wondering how this can be achieved? Is it possible to transfer so much frames over internet to play a game in a resolution like 1680x1050? Or will it look like DIVX videos?
And what will happen to game engines? Do they need a lot of changes to work with this technology?
It might indeed be a revolution and a lot of hardware vendors might jump this train including Sony, Microsoft, Nintendo.
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Re: OnLive! The first server-side gaming service!
[Re: Hitsch]
#257894
03/26/09 11:15
03/26/09 11:15
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Something like a console that can do both, run casual games by itself and stream high-end graphics from servers. Yes, this sounds very reasonable to me. Something like a Wii console to play sports and family games and the hard core youngster can kill some monsters later via streaming in high resolution graphics if the girls are sleeping Another thought about the future came up: Do you know that GarageGames with their Torque technology gets funded by Instant Action? They are bought from a company building a web platform to play games very similar like this OnLive promises. If OnLive wins, and it is more certain because they just have the better games, then will Instant Action die and GarageGames dies with them. Torque technology could be history then, except another company buys it (maybe Conitec ).
Models, Textures and Games from Dexsoft
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Re: OnLive! The first server-side gaming service!
[Re: Machinery_Frank]
#257931
03/26/09 17:26
03/26/09 17:26
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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I think Nintendo might be allright if it continues innovating through hardware of it's own(motion sensing, ect.). But Sony and Microsoft will have to adopt something similar in the future to survive, as they compete in the graphics and online market, where this new method eliminates the old ways of doing things. However, I still think it'll take at least a few years before this becomes really big to shape the industry, as there are many areas that will bottleneck it yet. Either way, this is power to the developer, and if piracy is killed, and publishers are eliminated, then it's a new golden age of sorts for us independents to do really well.
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Re: OnLive! The first server-side gaming service!
[Re: Hitsch]
#257955
03/26/09 21:22
03/26/09 21:22
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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It does bring a notion of one company ruling all. But in the end, this is very unlikely, as ultimately, the power lies in the developers hands, as you choose what you want to distribute your game on. And besides, there are already 2 other companies planning on doing this, but with different methods. Trion Inc. and if I remember right, there was another one showing their tech at CES for server-side gaming. And there will probably be many more when the big guys start up their own services.
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Re: OnLive! The first server-side gaming service!
[Re: William]
#257963
03/26/09 22:04
03/26/09 22:04
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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-server latency time (click-send-receive-manag-render-manage-compress-send-receive) ever wondered why website dont pop up in realtime -massive additional hardware needed to render the game (100+ realtime calculation on one machine are more power consuming then 100+ individual machines at home) -data management neccessery, remote and in realtime for millions of users -physical limitations of broadband internet connections (cables. nodes and and and) -massive compression on one side requires massive realtime decompression on the other one.... ever tried to compress a 800/600 video in realtime...good luck! -pricing, to be able to run the latest games on the rendercluster it needs to be updated frequently....somebody has to pay it -privacy, monopolizm, data security, data management (what happens with my data), downtimes,...... chess, poker, scrabble, yes more wont work....but i am happy if they can prove me wrong cheers
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