I've made my character, and i've setup the bones. actualy i've about 10 files with 10 separated animations, walk, run, hit, be hitted, die, etc etc... at this point i'm wondering to to transport all this stuff from 3DS Max to Med. I know that i can export it in FBX, or mdl but how to merge all animation together ?
thnx alot for the link,there's to made it using med ? i've saved all animation as .bip files, but when i load it to append the animation as been repalaced but not merged
i'm looking for the fastest batch, boring-less way to merge alot of animation
[edit] ok i've learned how to use the character studio mixer ^_^ [/edit]
Last edited by MaximilianPs; 05/01/0909:02. Reason: *SOLVED*
few days left for the trial, and actually i haven't solved the problem about animation.
i've a female character with a long cloth, to simulate the cloth movement i've used a cloth modifier, but the best way to export and merge all animation, i think, is to have a frame/mesh based animation, and not a bones based one.
what do you think about it ? should i rigg the cloth ? but that didn't give me the same good resout.