few days left for the trial, and actually i haven't solved the problem about animation.
i've a female character with a long cloth, to simulate the cloth movement i've used a cloth modifier, but the best way to export and merge all animation, i think, is to have a frame/mesh based animation, and not a bones based one.
what do you think about it ?
should i rigg the cloth ? but that didn't give me the same good resout.
here is the video test
http://www.youtube.com/watch?v=Ggpg6t5G520