Hi there,

Back on track but facing another problem.

I can't find a proper Bones tutorial, but what I try to do is the following:

I've setup a level with all model files, and I've connected an Arm to the main rotating part by vertex.

Now on that arm, there is a cross I want to rotate, and it is connected to the arm by a bone.

How should I do this? or do I have to create the WHOLE model in MED placing bones everywhere? I HOPE NOT!


A7 7.77