okay, and what about scaling?

Code:
	set(Reds_turn_text,SHOW);
	Reds_turn_text.pos_x = (screen_size.x - 80)/2;
	Reds_turn_text.pos_y = 100;
	
	Reds_turn_text.scale_x = 10;
	while(Reds_turn_text.scale_x > 1)
	{
		Reds_turn_text.scale_x -= time_step;
		wait(1);
	}


this shows text where its needed, but dont scale...


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

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