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Re: Projection texture (FFP)
[Re: KiwiBoy]
#264826
05/08/09 12:42
05/08/09 12:42
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Joined: Jun 2008
Posts: 151 Ukraine
XD1v0
OP
Member
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OP
Member
Joined: Jun 2008
Posts: 151
Ukraine
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can I use some or base some code around them? Yea, sure, otherwise why I wrote this code Would animated textures be possible You can use any BMAP pointer, just set them to material skin, you can even use AVI video.
A7 Commercial Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
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Re: Projection texture (FFP)
[Re: KiwiBoy]
#266875
05/20/09 13:23
05/20/09 13:23
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Joined: Aug 2008
Posts: 482
bart_the_13th
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 482
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I like the projected flashlight, havent tested on big level yet,but I think it runs faster than stencil shadow I guess... I found that somehow the soft shadow color become brownish rather than gray, is there any work around for this? Still, this makes LiteC free more teeth than before... Great contribution, thanks for sharing...
Last edited by bart_the_13th; 05/20/09 13:27.
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Re: Projection texture (FFP)
[Re: bart_the_13th]
#302501
12/19/09 23:04
12/19/09 23:04
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
Member
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Member
Joined: Dec 2009
Posts: 217
Italy
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very nice scripts
Last edited by PietroNifosi; 12/20/09 00:32.
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