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Bones or not?
#264576
05/06/09 22:24
05/06/09 22:24
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Joined: Apr 2009
Posts: 113 Netherlands
Dreher
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Warez Victim
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OP
Warez Victim
Joined: Apr 2009
Posts: 113
Netherlands
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Hi there,
Back on track but facing another problem.
I can't find a proper Bones tutorial, but what I try to do is the following:
I've setup a level with all model files, and I've connected an Arm to the main rotating part by vertex.
Now on that arm, there is a cross I want to rotate, and it is connected to the arm by a bone.
How should I do this? or do I have to create the WHOLE model in MED placing bones everywhere? I HOPE NOT!
A7 7.77
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Re: Bones or not?
[Re: KiwiBoy]
#264631
05/07/09 10:55
05/07/09 10:55
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Joined: Apr 2009
Posts: 113 Netherlands
Dreher
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OP
Warez Victim
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Posts: 113
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ye my whole model contains about 15 model parts (Till now)
And i'm only gonne use 1 or 2? bones per arm, so the cross goes up with the same tilt as the arm, AND so the cross can also rotate!
But I do use physics, so I hope this won't be a problem :P
Last edited by Dreher; 05/07/09 10:56.
A7 7.77
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Re: Bones or not?
[Re: Jaxas]
#264730
05/07/09 20:22
05/07/09 20:22
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Joined: Apr 2009
Posts: 113 Netherlands
Dreher
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Posts: 113
Netherlands
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WED & MED tutorials, include bone tutorial in MED Yep I got it to work^ Last thing: Could anyone tell me if it's a good idea to use physics on an entity that contains a bone? I really need physics, and without the bone it won't lift properly so >< I searched with the Search button, I found a topic yesterday but I can't find it anymore.. Thanks again^^
A7 7.77
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