Heres a basic convert, compiles fine but untested as it only seems to be an include file.
And I therefore have no idea how to implement it for testing.

I havent done any real lite-c optimisation, cause its so huge, but it should be fine all the same.

If you have any problems let us know.

Enjoy laugh
Click to reveal..
Code:

FONT* fntmyseed = "Arial#30b";
TEXT*	txt_myseed = 
{
	layer =1;
	pos_x =20;
	pos_y =20;
	font  = fntmyseed;
	string("                                          ");
}
//---------------------------------------------------------------------------------------------
// object properties
var gv_myseed_dev[999999]; 	// object defined!
var gv_myseed_lod[999999]; 	// lod-level of the object
var gv_myseed_del[999999]; 	// detail-level of the object (0..9)
var gv_myseed_ptr[999999]; 	// pointer to object-entity
var gv_myseed_typ[999999]; 	// type of the object (0/1/2 = r/g/b)
var gv_myseed_mdlid[999999]; 	// id of the objects model;
var gv_myseed_x[999999]; 		// x-pos of the object
var gv_myseed_y[999999]; 		// y-pos of the object
var gv_myseed_z[999999]; 		// z-pos of the object
var gv_myseed_sclx[999999]; 	// x-scale of the object
var gv_myseed_scly[999999]; 	// y-scale of the object
var gv_myseed_sclz[999999]; 	// z-scale of the object
var gv_myseed_pan[999999]; 	// pan of the object
var gv_myseed_tilt[999999]; 	// tilt of the object
var gv_myseed_roll[999999]; 	// roll of the object
var gv_myseed_wind1[999999]; 	// wind1 of the object
var gv_myseed_wind2[999999]; 	// wind2 of the object
var gv_myseed_anm[999999]; 	// anim-cnt of the object
var gv_myseed_matptr[999999]; // default-material-pointer of the object

// object counter
var gv_myseed_cnt 	= -1;		// global object counter
var gv_myseed_curobj	= 0;		// global object index

// detail-level counter
var gv_detlevel 		= 0;

// trace-handle
ENTITY* 	ge_myseed_ent;    // trace entity

// models for blue part of seedmap
TEXT* mdlos_myseed0 = {string("mdl__weed4.mdl","mdl__weed5.mdl","wbgrasstall.mdl");					}
// models for green part of seedmap
TEXT* mdlos_myseed1 = {string("mdl__flow2.mdl","mdl__flow3.mdl","mdl__weed1.mdl","wbgrass.mdl");}
// models for red part of seedmap
TEXT* mdlos_myseed2 = {	string("mdl__shr16.mdl","mdl__shr2.mdl","mdl__shr9.mdl");					}

// seedmap definition
var		gv_seedmapskin_myseed	= 3;		// models skin id
BMAP*		bmp_seedmap_myseed;
STRING*	str_seedmap_myseed	= "";		// only if extern seedmap (terrain-map will be used)

var gv_myseedobj_used[3];
var gv_myseeddichte[3];
var gv_myseedsmapsize[2];
var gv_myseedterrsize[2];
var gv_myseedcolrel[3];
var gv_myseedspread[3];
var gv_myseedformat;
var gv_myseedpstart[2] = { 0, 0 };
var gv_myseedtotal_scale[2];
var gv_myseedfx;
var gv_myseedfy;

VECTOR temp;
#define	on		1
#define	off	0

//===================================================================================================
function scanline_myseed(var lv_x)
{
	var lv_y;
	var lv_c;
	var lv_col[3];
	var lv_pixel;
	var lv_alpha;
	var lv_totdepth = 10;
	lv_y=gv_myseedsmapsize[1];
	while(lv_y>0)
	{
		// get pixel & color
		lv_pixel = pixel_for_bmap(bmp_seedmap_myseed, lv_x, lv_y);
		pixel_to_vec(lv_col, lv_alpha, gv_myseedformat, lv_pixel);
		// seed
		lv_c=0;
		while(lv_c<3)
		{	// only if used
			if(gv_myseedobj_used[lv_c])
			{	// set an object if neccesery
				if((gv_myseedcolrel[lv_c] && random(255)<lv_col[lv_c]*gv_myseeddichte[lv_c]*(lv_totdepth*0.001)) 
				||(!gv_myseedcolrel[lv_c] && lv_col[lv_c]>0 && random(1)<gv_myseeddichte[lv_c]*(lv_totdepth*0.001)))
				{	temp.x = (my.min_x-my.x) + gv_myseedpstart[0] + (lv_x+1) * gv_myseedtotal_scale[0];
					temp.y = (my.max_y-my.y) + gv_myseedpstart[1] - (lv_y+1) * gv_myseedtotal_scale[1];
					// random placement in its area
					if(gv_myseedspread[lv_c]==on)
					{	temp.x+=-random(gv_myseedfx)*0.5+random(gv_myseedfx);
						temp.y+=-random(gv_myseedfy)*0.5+random(gv_myseedfy);
					}
					temp.z = my.max_z;
					vec_rotate(temp, vector(my.pan+0,my.tilt,my.roll));
					vec_add(temp, my.x);
					temp.z = my.max_z;
					// "create" object
					gv_myseed_cnt+=1;
					gv_myseed_ptr[gv_myseed_cnt] = NULL; // pointer to object (if exists)
					gv_myseed_typ[gv_myseed_cnt] = lv_c; // type of object (r/g/b)
					gv_myseed_x[gv_myseed_cnt] = temp.x;
					gv_myseed_y[gv_myseed_cnt] = temp.y;
					gv_myseed_z[gv_myseed_cnt] = temp.z;
					gv_myseed_pan[gv_myseed_cnt] = 0;
					gv_myseed_tilt[gv_myseed_cnt] = 0;
					gv_myseed_roll[gv_myseed_cnt] = 0;
					gv_myseed_wind1[gv_myseed_cnt] = 0;
					gv_myseed_wind2[gv_myseed_cnt] = 0;
				}
			}
			lv_c+=1;
		}
		lv_y-=1;
	}
}
//
//===================================================================================================
// must be set or included as/to the terrains action
action seed_myseed()
{
	var lv_x;
	var lv_maxloops;
	// set models borders
	wait(1);
	c_setminmax(me);
	// random seed
	lv_x=0;while(lv_x<2)		{	random(1);	lv_x+=1;	}
	// get seedmaps bmp
	if(str_len(str_seedmap_myseed)>1)
	{
		you=ent_create(str_seedmap_myseed, nullvector, NULL);
		set(you,INVISIBLE|PASSABLE);
		bmp_seedmap_myseed=bmap_for_entity(you,1);
	}
	else	bmp_seedmap_myseed=bmap_for_entity(my,gv_seedmapskin_myseed);
	// check if object is used
	gv_myseedobj_used[0]=on;
	gv_myseedobj_used[1]=on;
	gv_myseedobj_used[2]=on;
	// set seeddepth per object in o/oo
	gv_myseeddichte[0]=0.25;
	gv_myseeddichte[1]=0.06;
	gv_myseeddichte[2]=0.2;
	// get the seedmap size
	gv_myseedsmapsize[0]=bmap_width(bmp_seedmap_myseed);
	gv_myseedsmapsize[1]=bmap_height(bmp_seedmap_myseed);
	// get terrain-size & left
	gv_myseedterrsize[0]=my.max_x-my.min_x;
	gv_myseedterrsize[1]=my.max_y-my.min_y;
	gv_myseedfx=gv_myseedterrsize[0]/gv_myseedsmapsize[0];
	gv_myseedfy=gv_myseedterrsize[1]/gv_myseedsmapsize[1];
	gv_myseedtotal_scale[0]=gv_myseedfx;
	gv_myseedtotal_scale[1]=gv_myseedfy;
	//seedmap locken
	gv_myseedformat = bmap_lock(bmp_seedmap_myseed, 0);
	// seed is colordepth related?
	gv_myseedcolrel[0]=on;
	gv_myseedcolrel[1]=on;
	gv_myseedcolrel[2]=on;
	// seed within the grid
	gv_myseedspread[0]=on;
	gv_myseedspread[1]=on;
	gv_myseedspread[2]=on;
	// alle Punkte der seedmap betrachten....
	lv_x=gv_myseedsmapsize[0];
	lv_maxloops=max_loops;
	max_loops = 999999;
	while(lv_x>0)	{	scanline_myseed(lv_x);	lv_x-=1;	}
	bmap_unlock(bmp_seedmap_myseed);
	max_loops=lv_maxloops; // reset max_loops
	// take controll...

	//weather effect
	//param: type(0=rain, 1=snow, 2=hail), speed, particles

	// add here more seed-actions vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
	// e.g.: seed_seed2();

	// add here more seed-actions ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
}
//
//===================================================================================================
//
function setmyseedprops2()
{
	// set physic properties...
	// set properties...
	reset(my,INVISIBLE|UNLIT|TRANSLUCENT|OVERLAY|BRIGHT|NOFILTER);
	reset(my,NOFOG|SHADOW|CAST|METAL|PASSABLE|POLYGON);
	my.ambient=0;
	my.albedo=50;
	my.skin=0;

	// skills

	// flags

	// transparent
	set(my,TRANSLUCENT);

	// detail-level-ID
	gv_detlevel=(gv_detlevel+1)%10;
	gv_myseed_del[gv_myseed_curobj]=gv_detlevel;

	// material-pointer
	if(my.material!=NULL)
		gv_myseed_matptr[gv_myseed_curobj]=handle(my.material);
	else
		gv_myseed_matptr[gv_myseed_curobj]=NULL;

	// define object presentation
	if(!gv_myseed_dev[gv_myseed_curobj])
	{	gv_myseed_dev[gv_myseed_curobj]=on;
		// rotate
		c_trace(vector(me.x,me.y,me.z+1000),vector(me.x,me.y,me.z-2000),IGNORE_PASSABLE|IGNORE_PUSH|IGNORE_MODELS|USE_POLYGON|IGNORE_ME);
		vec_to_angle(my.pan,normal);
		my.tilt+=-90;
		// scale...
		my.scale_x=1;
		my.scale_y=1;
		my.scale_z=1;
		gv_myseed_sclx[gv_myseed_curobj]=my.scale_x;
		gv_myseed_scly[gv_myseed_curobj]=my.scale_y;
		gv_myseed_sclz[gv_myseed_curobj]=my.scale_z;
		// angles...
		gv_myseed_pan[gv_myseed_curobj]=my.pan;
		gv_myseed_tilt[gv_myseed_curobj]=my.tilt;
		gv_myseed_roll[gv_myseed_curobj]=my.roll;
		// adjust...
		c_setminmax(me);
	}
	else
	{
		vec_set(my.x, vector(gv_myseed_x[gv_myseed_curobj],gv_myseed_y[gv_myseed_curobj],gv_myseed_z[gv_myseed_curobj]));
		my.scale_x=gv_myseed_sclx[gv_myseed_curobj];
		my.scale_y=gv_myseed_scly[gv_myseed_curobj];
		my.scale_z=gv_myseed_sclz[gv_myseed_curobj];
		vec_set(my.pan, vector(gv_myseed_pan[gv_myseed_curobj],gv_myseed_tilt[gv_myseed_curobj],gv_myseed_roll[gv_myseed_curobj]));
	}
}
//
//------------------------------------------------------------------------------------------------------
//
function setmyseedprops1()
{
	// set physic properties...
	// set properties...
	reset(my,INVISIBLE|UNLIT|TRANSLUCENT|OVERLAY|BRIGHT|NOFILTER);
	reset(my,NOFOG|SHADOW|CAST|METAL|PASSABLE|POLYGON);
	my.ambient=0;
	my.albedo=50;
	my.skin=0;


	// skills

	// flags

	// transparent
	set(my,TRANSLUCENT);

	// detail-level-ID
	gv_detlevel=(gv_detlevel+1)%10;
	gv_myseed_del[gv_myseed_curobj]=gv_detlevel;

	// material-pointer
	if(my.material!=NULL)
		gv_myseed_matptr[gv_myseed_curobj]=handle(my.material);
	else
		gv_myseed_matptr[gv_myseed_curobj]=NULL;

	// define object presentation
	if(!gv_myseed_dev[gv_myseed_curobj])
	{
		gv_myseed_dev[gv_myseed_curobj]=on;
		// rotate
		c_trace(vector(me.x,me.y,me.z+1000),vector(me.x,me.y,me.z-2000),IGNORE_PASSABLE|IGNORE_PUSH|IGNORE_MODELS|USE_POLYGON|IGNORE_ME);
		vec_to_angle(my.pan,normal);
		my.tilt+=-90;

		// scale...
		my.scale_x=1;
		my.scale_y=1;
		my.scale_z=1;
		gv_myseed_sclx[gv_myseed_curobj]=my.scale_x;
		gv_myseed_scly[gv_myseed_curobj]=my.scale_y;
		gv_myseed_sclz[gv_myseed_curobj]=my.scale_z;

		// angles...
		gv_myseed_pan[gv_myseed_curobj]=my.pan;
		gv_myseed_tilt[gv_myseed_curobj]=my.tilt;
		gv_myseed_roll[gv_myseed_curobj]=my.roll;

		// adjust...
		c_setminmax(me);
	}
	else
	{
		vec_set(my.x, vector(gv_myseed_x[gv_myseed_curobj],gv_myseed_y[gv_myseed_curobj],gv_myseed_z[gv_myseed_curobj]));
		my.scale_x=gv_myseed_sclx[gv_myseed_curobj];
		my.scale_y=gv_myseed_scly[gv_myseed_curobj];
		my.scale_z=gv_myseed_sclz[gv_myseed_curobj];
		vec_set(my.pan, vector(gv_myseed_pan[gv_myseed_curobj],gv_myseed_tilt[gv_myseed_curobj],gv_myseed_roll[gv_myseed_curobj]));
	}
}
//
//------------------------------------------------------------------------------------------------------
//
function setmyseedprops0()
{
	// set physic properties...
	// set properties...
	reset(my,INVISIBLE|UNLIT|TRANSLUCENT|OVERLAY|BRIGHT|NOFILTER);
	reset(my,NOFOG|SHADOW|CAST|METAL|PASSABLE|POLYGON);
	my.ambient=0;
	my.albedo=50;
	my.skin=0;


	// skills

	// flags

	// transparent
	set(my,TRANSLUCENT);

	// detail-level-ID
	gv_detlevel=(gv_detlevel+1)%10;
	gv_myseed_del[gv_myseed_curobj]=gv_detlevel;

	// material-pointer
	if(my.material!=NULL)
		gv_myseed_matptr[gv_myseed_curobj]=handle(my.material);
	else
		gv_myseed_matptr[gv_myseed_curobj]=NULL;

	// define object presentation
	if(!gv_myseed_dev[gv_myseed_curobj])
	{
		gv_myseed_dev[gv_myseed_curobj]=on;
		// rotate
		c_trace(vector(me.x,me.y,me.z+1000),vector(me.x,me.y,me.z-2000),IGNORE_PASSABLE|IGNORE_PUSH|IGNORE_MODELS|USE_POLYGON|IGNORE_ME);
		vec_to_angle(my.pan,normal);
		my.tilt+=-90;

		// scale...
		my.scale_x=1;
		my.scale_y=1;
		my.scale_z=1;
		gv_myseed_sclx[gv_myseed_curobj]=my.scale_x;
		gv_myseed_scly[gv_myseed_curobj]=my.scale_y;
		gv_myseed_sclz[gv_myseed_curobj]=my.scale_z;

		// angles...
		gv_myseed_pan[gv_myseed_curobj]=my.pan;
		gv_myseed_tilt[gv_myseed_curobj]=my.tilt;
		gv_myseed_roll[gv_myseed_curobj]=my.roll;

		// adjust...
		c_setminmax(me);
	}
	else
	{
		vec_set(my.x, vector(gv_myseed_x[gv_myseed_curobj],gv_myseed_y[gv_myseed_curobj],gv_myseed_z[gv_myseed_curobj]));
		my.scale_x=gv_myseed_sclx[gv_myseed_curobj];
		my.scale_y=gv_myseed_scly[gv_myseed_curobj];
		my.scale_z=gv_myseed_sclz[gv_myseed_curobj];
		vec_set(my.pan, vector(gv_myseed_pan[gv_myseed_curobj],gv_myseed_tilt[gv_myseed_curobj],gv_myseed_roll[gv_myseed_curobj]));
	}
}
//
//------------------------------------------------------------------------------------------------------
//
// function for the objects...
function seed_myseed_fkt()
{
	var lv_cnt = 0;
	var lv_vdist[3];	vec_set(lv_vdist[0], vector(5000, 5000, 5000)); // fade distances
	var lv_dist;
	var lv_zdist;
	 // set position
	 lv_cnt=0;
	while(lv_cnt<=gv_myseed_cnt)
	{	gv_myseed_dev[lv_cnt]=off;
		if(gv_myseed_typ[lv_cnt]==2)
			gv_myseed_z[lv_cnt]-=c_trace(vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]),vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]-10000),IGNORE_PASSABLE|IGNORE_PUSH|IGNORE_MODELS|USE_POLYGON|IGNORE_ME);
		if(gv_myseed_typ[lv_cnt]==1)
			gv_myseed_z[lv_cnt]-=c_trace(vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]),vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]-10000),IGNORE_PASSABLE|IGNORE_PUSH|IGNORE_MODELS|USE_POLYGON|IGNORE_ME);
		if(gv_myseed_typ[lv_cnt]==0)
			gv_myseed_z[lv_cnt]-=c_trace(vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]),vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]-10000),IGNORE_PASSABLE|IGNORE_PUSH|IGNORE_MODELS|USE_POLYGON|IGNORE_ME);
		lv_cnt+=1;
	}

	while(1)
	{	// loop - all objects
		lv_cnt=0;
		while(lv_cnt<=gv_myseed_cnt)
		{	gv_myseed_curobj=lv_cnt;
			// add user defined functions here.vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
			if(gv_myseed_typ[lv_cnt]==2)	
			{
				// add your functions for type 0 models here!
			}
			if(gv_myseed_typ[lv_cnt]==1)
			{
				// add your functions for type 1 models here!
			}
			if(gv_myseed_typ[lv_cnt]==0)
			{
				// add your functions for type 2 models here!
			}
			// add user defined functions here.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
			//
			// visible distance
			if(gv_myseed_typ[lv_cnt]==2)
			{	lv_zdist=gv_myseed_z[lv_cnt];
				lv_dist=vec_dist(vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],lv_zdist),camera.x);
			}
			if(gv_myseed_typ[lv_cnt]==1)
			{	lv_zdist=gv_myseed_z[lv_cnt];
				lv_dist=vec_dist(vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],lv_zdist),camera.x);
			}
			if(gv_myseed_typ[lv_cnt]==0)
			{	lv_zdist=gv_myseed_z[lv_cnt];
				lv_dist=vec_dist(vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],lv_zdist),camera.x);
			}
			if(lv_dist>lv_vdist[gv_myseed_typ[lv_cnt]]*2)
			{	if(gv_myseed_ptr[lv_cnt]!=NULL)
				{	you=gv_myseed_ptr[lv_cnt];
					set(you,INVISIBLE);
					//set(you,TRANSLUCENT);
				}
			}
			else
			{	// create
				if(!gv_myseed_ptr[lv_cnt])
				{	if(gv_myseed_typ[lv_cnt]==0)
					{	
						gv_myseed_mdlid[lv_cnt] = integer(random((mdlos_myseed0.strings)));
						gv_myseed_ptr[lv_cnt]=ent_create((mdlos_myseed0.pstring)[gv_myseed_mdlid[lv_cnt]],vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]),setmyseedprops0);
						you=gv_myseed_ptr[lv_cnt];
					}
					if(gv_myseed_typ[lv_cnt]==1)
					{	gv_myseed_mdlid[lv_cnt]=integer(random(mdlos_myseed1.strings));
						gv_myseed_ptr[lv_cnt]=ent_create((mdlos_myseed1.pstring)[gv_myseed_mdlid[lv_cnt]],vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]),setmyseedprops1);
						you=gv_myseed_ptr[lv_cnt];
					}
					if(gv_myseed_typ[lv_cnt]==2)
					{	gv_myseed_mdlid[lv_cnt]=integer(random(mdlos_myseed2.strings));
						gv_myseed_ptr[lv_cnt]=ent_create((mdlos_myseed2.pstring)[gv_myseed_mdlid[lv_cnt]],vector(gv_myseed_x[lv_cnt],gv_myseed_y[lv_cnt],gv_myseed_z[lv_cnt]),setmyseedprops2);
						you=gv_myseed_ptr[lv_cnt];
					}
				}
				// fade?
				if(lv_dist>lv_vdist[gv_myseed_typ[lv_cnt]])
				{	you=gv_myseed_ptr[lv_cnt];
					reset(you,INVISIBLE);
					//set(you,TRANSLUCENT);
					if(gv_myseed_typ[lv_cnt]==2)	you.alpha=clamp((-((lv_dist/lv_vdist[gv_myseed_typ[lv_cnt]])-2))*100,0,100);
					if(gv_myseed_typ[lv_cnt]==1)	you.alpha=clamp((-((lv_dist/lv_vdist[gv_myseed_typ[lv_cnt]])-2))*100,0,100);
					if(gv_myseed_typ[lv_cnt]==0)	you.alpha=clamp((-((lv_dist/lv_vdist[gv_myseed_typ[lv_cnt]])-2))*100,0,100);
				}
				else
				{	you=gv_myseed_ptr[lv_cnt];
					if(gv_myseed_typ[lv_cnt]==2)	you.alpha=100;
					if(gv_myseed_typ[lv_cnt]==1)	you.alpha=100;
					if(gv_myseed_typ[lv_cnt]==0)	you.alpha=100;
					//reset(you,TRANSLUCENT);
				}
			}
			// animations
			// motions
			lv_cnt+=1;
		}
		wait(1);
	}
}
//
//---------------------------------------------------------------------------------------------
//
#define	_fadedist	skill1
//uses: _fadedist;
action fade_myseed_object()
{
	var lv_dist;
	set(my,TRANSLUCENT);
	while(1)
	{	lv_dist=vec_dist(my.x,camera.x);
		// fade?
		if(lv_dist>my._fadedist)
		{	reset(my,INVISIBLE);
			my.alpha=clamp((-((lv_dist/my._fadedist)-2))*100,0,100);
		}
		else	my.alpha=100;
		wait(1);
	}
}
//
//---------------------------------------------------------------------------------------------
//
function save_myseed_list()
{
	var lv_fh;
	var lv_c = 0;
	var lv_ml;
	str_cpy((txt_myseed.pstring)[0],"saving...");
	set(txt_myseed,SHOW);	wait(1);
	lv_ml=max_loops;
	max_loops=999999;
	lv_fh=file_open_write("object_myseed.3ol");
	if(lv_fh==0)	{	str_cpy((txt_myseed.pstring)[0],"error!");	beep();	wait(-1);	return(0);	}
	file_var_write(lv_fh,gv_myseed_cnt); // number of objects
	while(lv_c<=gv_myseed_cnt)
	{	file_var_write(lv_fh,gv_myseed_typ[lv_c]);
		file_var_write(lv_fh,gv_myseed_x[lv_c]);
		file_var_write(lv_fh,gv_myseed_y[lv_c]);
		file_var_write(lv_fh,gv_myseed_z[lv_c]);
		file_var_write(lv_fh,gv_myseed_sclx[lv_c]);
		file_var_write(lv_fh,gv_myseed_scly[lv_c]);
		file_var_write(lv_fh,gv_myseed_sclz[lv_c]);
		file_var_write(lv_fh,gv_myseed_pan[lv_c]);
		file_var_write(lv_fh,gv_myseed_tilt[lv_c]);
		file_var_write(lv_fh,gv_myseed_roll[lv_c]);
		lv_c+=1;
	}
	file_close(lv_fh);
	max_loops=lv_ml;
	str_cpy((txt_myseed.pstring)[0],"saved!");
	wait(-1);
	reset(txt_myseed,SHOW);
}
//
//---------------------------------------------------------------------------------------------
//
function load_myseed_list()
{
	var lv_fh;
	var lv_c = 0;
	var lv_ml;
	on_l=NULL; // don`t double load
	lv_ml=max_loops;
	max_loops=999999;
	str_cpy((txt_myseed.pstring)[0],"loading...!");
	set(txt_myseed,SHOW);	wait(1);
	lv_fh=file_open_read("object_myseed.3ol"); // <--- change the name of your objectlist here
	if(lv_fh==0)	{	str_cpy((txt_myseed.pstring)[0],"error!");	beep();	wait(-1);	return(0);	}
	lv_c=0;
	// erase actual object
	while(lv_c<gv_myseed_cnt)
	{	you=gv_myseed_ptr[lv_c];
		if(you)	ent_remove(you);
		lv_c+=1;
	}
	gv_myseed_cnt=file_var_read(lv_fh);
	lv_c=0;
	while(lv_c<gv_myseed_cnt)
	{	gv_myseed_typ[lv_c]=file_var_read(lv_fh);
		gv_myseed_x[lv_c]=file_var_read(lv_fh);
		gv_myseed_y[lv_c]=file_var_read(lv_fh);
		gv_myseed_z[lv_c]=file_var_read(lv_fh);
		gv_myseed_sclx[lv_c]=file_var_read(lv_fh);
		gv_myseed_scly[lv_c]=file_var_read(lv_fh);
		gv_myseed_sclz[lv_c]=file_var_read(lv_fh);
		gv_myseed_pan[lv_c]=file_var_read(lv_fh);
		gv_myseed_tilt[lv_c]=file_var_read(lv_fh);
		gv_myseed_roll[lv_c]=file_var_read(lv_fh);
		gv_myseed_ptr[lv_c]=NULL;
		lv_c+=1;
	}
	file_close(lv_fh);
	max_loops=lv_ml;
	str_cpy((txt_myseed.pstring)[0],"creating...");
	wait(3);
	reset(txt_myseed,SHOW);
	on_l=load_myseed_list;
}
// ##############################################################################################
// ##################### EOF -=- part copyright by gameus (www.gameus.de) #######################



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