action bal_1()
{
bal = my;
while(me){
vec_for_vertex(my.x, molen, 946);
if (key_t) { my.skill1 = 1; }
ent_bonerotate(my,"bal",vector(my.skill1,0,0));
my.scale_x = 10.000;
my.scale_y = 10.000;
my.scale_z = 10.000;
my.pan = molen.pan;
wait(1);
}
}
action arm_1()
{
arm1 = my;
ent_create("bal.mdl",temp,bal_1);
while(1){
vec_for_vertex(my.x, molen, 953);
vec_for_vertex(my.x, bal, 13);
my.scale_x = 0.100;
my.scale_y = 0.100;
my.scale_z = 0.100;
my.pan = 50 + molen.pan;
my.z = -467.142;
wait(1);
}
}
action molen_1()
{
molen = my;
// Objecten aanmaken, en op goede plek attachen
ent_create("anim.mdl",temp,arm_1);
ent_create("anim.mdl",temp,arm_2);
while(me){
my.pan += 0.20;
wait(1);
}
}