hey, if i've understood you correctly, just change panel.bmap
BMAP* new_bmp = "whatever.bmp"
BMAP* old_bmp = "somethingelse.bmp"
PANEL* pnl_this = {
bmap = old_bmp;
flags = SHOW; //might be flags = VISIBLE; depends on the version you're using
}
void main(){
wait(-3)
pnl_this.bmap = new_bmp;
}
code's untested though hope it helps