Originally Posted By: sydan
I have considered making the player passable to physics. If I were to use a c_scan, however, would this not lower the frame rate?

as long as its range isnt too high... my player is constantly c_scanning per frame, my explosions c_scan plus all enemies and weapons c_trace and if u play with it right, it wont affect ur overall framerate

Originally Posted By: sydan
What side effects are there of making the player a physics object? I know movement will be quite different.

the side effects with the physics player i'm using is minor unstability on terrains and the player slowly slides when on sloped surfaces...

Originally Posted By: sydan
I did think of attaching a physics object to the player, but how effective would this be?

i've heard of this, havent tried it, but theoretically, it sounds possible... u would have to make the player passable then set the phys object to his position each frame

wink

dark out...