I have considered making the player passable to physics. If I were to use a c_scan, however, would this not lower the frame rate?
as long as its range isnt too high... my player is constantly c_scanning per frame, my explosions c_scan plus all enemies and weapons c_trace and if u play with it right, it wont affect ur overall framerate
What side effects are there of making the player a physics object? I know movement will be quite different.
the side effects with the physics player i'm using is minor unstability on terrains and the player slowly slides when on sloped surfaces...
I did think of attaching a physics object to the player, but how effective would this be?
i've heard of this, havent tried it, but theoretically, it sounds possible... u would have to make the player passable then set the phys object to his position each frame

dark out...