Hey Darkinferno! Thanks for the reply! I was wondering where you said:
Originally Posted By: darkinferno
the side effects with the physics player i'm using is minor unstability on terrains and the player slowly slides when on sloped surfaces...

How have you actually set the player as a physics object? How does that sort of code work? Do you control movement through physics functions? And are there any other restrictions?


For some reason, my ambition always seems to beat my ability.